• Night of the Ninja is a fast-paced game of deadly secrets, midnight assassinations, and paper-thin alliances. In Night of the Ninja, your mission is to defeat a rival ninja House ...if you can figure out who they are! Each round, you choose your ninja role: a Spy or Fortune Teller gains valuable information, but only a Shinobi or Blind Assassin can cut down an opponent. To win, you’ll have to trick your opponents, figure out who can’t be trusted, and fight for your House!

    Night of the Ninja supports 4-11 players, and a single round can play out within 5 minutes. Created by Justin Gary (AscensionShards of Infinity), it's designed to appeal to anyone from novice gamers to social deduction enthusiasts. Every card features papercraft art by Ben Charman, intricately hand-cut and photographed to create a unique, evocative visual style.

    Night of the Ninja offers several twists on the social deduction genre. The team-based play means you can win Honor even if you die, as long as your House prevails. Each round begins by drafting Ninja cards, and no role is strictly better than others. The deadliest cards are also the last to be played, and gathering information can be as valuable as assassinating another player.

    Night of the Ninja contains everything needed for up eleven players: 33 Ninja cards, 11 House cards, 11 Player standees, and 35 Honor tokens.

    https://youtu.be/e97q1U2syVo

  • Two galactic warchiefs use mysterious and merciless aliens to win over the galaxy.

    SCOTT ALMES, a CLAIM szerzőjének új, 2 személyes sci-fi kártyajátéka!
    Sztori: galaktikus hadvezérek vagyunk, a feladat, hogy a kört 7 csillag vagy bolygó uralásával fejezzük be. A játék egy climbing game, a győzelemhez pedig segítségül hívhatjuk a kijátszható alien frakciók különböző képességeit.
    A kártyajátékhoz most +2 frakciót (Klorgon és a Jedeye) adunk ajándékba, amellyel tovább variálhatod a játék alapfelállását, soha nem lesz egyforma 2 játék :)

    Péli Csaba, a kiskunhalasi társasjáték klub vezetőjének játékismertetője:
    Pofonegyszerű szabályok, gyors, pörgős libikóka játék. Azért nevezném így, mert a fordulókezdő szabálynak köszönhetően elég kiegyensúlyozott lesz a játék, így aki nagyobb előnyben van, az bizony kap annyi nehezítést, hogy ember legyen a talpán, ha előnyből még javítani is akarnánk és nem csak tartani az előnyt. Ez a kezdőszabály nagyon egyszerű, de aki jobban áll, az azt mondja, hogy GONOSZ 🙂

    A jobban álló játékosnak a legerősebb lapjaiból annyit kell átadni a másik játékosnak, amennyi ponttal vezet, cserébe a másik játékos bármit visszaadhat ugyanolyan mennyiségben, aminek nem venné hasznát. Persze ez sem ennyire egyszerű, mert ha olyan lapokat adok át, amivel végül a másik csinál valami kombót, akkor egyáltalán nem biztos, hogy az a jó döntés, hogy csak dobáljak oda 2-3 nullás lapot. 🙂
    Alapból négy faj van, mindegyiknek egy különleges képessége, plusz két promófaj, amik teljesen jól beépülnek a többi közé. A fajok képessége akkor aktiválódik (van, ami csak opcionálisan), amikor megnyertük az ütést. Itt is kell a matek, mert nagyon nem mindegy, hogy a végső ütésbe pl. sikerül-e becsempészni egy Greedbotot, aminek a különleges képességével teljesen a saját oldalunkra húzhatunk egy bolygót.
    Igen, húzni. Ugyanis 5 bolygóért megy a küzdelem, melyek mindegyike egyedi lapkombót kér (kb. mint a Schotten Totten 2 határkövei) és ha megnyerünk egy ütést, akkor egy lépéssel magunk felé mozgathatunk egy bolygót. (saját oldal - közép - ellenfél oldala), és így talán már érthető, hogy miért is tud nagyon hasznos lenni az az előbb említett Greedbot egy olyan bolygónál, ami épp a másik játékos előtt tanyázik.
    A fajok képességei talán nem meglepő módon, kicsit a Claimet idézik, és gyanítom, hogy ha ez a játék is sikeres lesz, akkor itt is jöhetnek majd új fajok, esetleg új bolygók is. A jelenlegi 4+2 faj klassz kombókra használható, az 5 bolygó pedig a klasszikus feladatokat adja (három lapos színsor, három azonos szám különböző színekből, különböző színekből álló három lapos számsor, két azonos lap, magasabb lap), viszont van egy érdekes csavar az ütésben. Ha valaki ismeri pl. a Days of Wonder Gang of Four című játékát (nekem innen ismerős ez a megoldás), annak azonnal be fog ugrani a hasonlóság.
    Ugyanis az a trükk, hogy egy ütés nem feltétlenül 1-1 lap(kombináció) letételéből áll, hanem addig licitálunk egymásra, amíg valaki nem passzol. Tehát ha pl. kezdünk egy 0-1-2 kombóval, akkor arra mehet a másik oldalról egy 5-6-7, amire én válaszul teszek egy 8-9-10-et, megnyerve ezzel az ütést, és megszabadulva a kezemből hat laptól, szemben az ellenfél háromjával. Igen! Itt nem egyszerre fogy a paklink, sőt, fontos is, hogy előbb elégessük a kezünkben lévő 15 lapot, mint az ellenfél, mert aki le tudja tenni az utolsó lapját is, a kap egy csillagot, ami ugyanúgy 1 pontot ér, mint a forduló során a saját oldalamra hozott bolygók. És addig megy a játék, amíg valaki 7 pontot el nem ér egy forduló VÉGÉN (ha közben meglenne, de később visszahúzza az ellenfél az egyik bolygót, akkor az kevés a győzelemhez), vagy el nem vesszük az utolsó csillagot is. Ha a játék végén döntetlen lenne, akkor az elnyert csillagok száma számít, ami biztosan mindig döntő lesz, köszönhetően annak, hogy összesen 7 van belőle.
    Jópofa játék, pillanatok alatt megérthető szabályokkal, jó fajképességekkel, de jól játszani szerintem nem olyan könnyű, mint amilyennek elsőre tűnik, köszönhetően a sokféle kombinációs lehetőségnek, amiknél akár egy gyengének tűnő lapokkal teli kéz is tud erős lenni, mert hiába vannak a másik oldalon 8-9-10-es lapok is, ha azok nem rendezhetők megfelelően sorba.

    Now the galaxy is up for grabs! You will align yourself with the different space factions in order to secure control over the many planets and stars.

    In BLAST takes the role of a galactic warchief. In this 2 player game the goal is to collect 7 points.

    A player wins the game if they finish the round with 7 points. Each star and planet is worth 1 point. Players will compete over planets by playing tricks and using the special powers of the factions. The planets will move between the players during the game. Players can collect stars when they win a round and keep them permanently in front of them.

    https://youtu.be/b5_i7FAKMc8

    https://youtu.be/tPvBH8xFKhI

     

  • Virus! 2 Evolution is an expansion for the card game Virus that adds new content to the game based on new viruses and action cards. https://youtu.be/HFqvS1-grOg
  • Keep your body safe from viruses while infecting your rivals. Experimental virus outbreaks have escaped the lab and only you can stop them! Face the pandemic and compete to be the first to eradicate the virus by isolating a healthy body. Ethical or not, all means at your reach are valid to achieve victory. Use your wits to boycott your rivals' efforts and win. Each turn in Virus! you either play a card or discard any number of cards, then you replenish your hand to three cards. Cards can be:
    • One of four organs (or the joker organ)
    • One of four viruses (specific to each organ or the joker virus)
    • One of four pills (specific to each organ or the joker pill)
    • A special action card
    You can play only one of each organs in your player area. Pills and viruses can be played on any player's organs, but only on the same color organ. A second pill on any organ immunizes it against infection. Your goal is to be the first to have four healthy organs in front of you. https://youtu.be/NgQwNNHVdWM
  • It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance! In Fantastic Factories, you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling, worker placement, engine building, resource management, tableau building, simultaneous play, and some card drafting. Each round is split into two phases, the market phase and the work phase. During the market phase, you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing. During the work phase, all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed, each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally, you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods. Once any player has manufactured 12 goods or constructed 10 buildings, the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings, each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game. https://youtu.be/aFy17SFgvNE
  • 2 új kiegészítő érkezett a nagyszerű Fantastic Factories társasjátékhoz, hamarosan playmat is érkezik! It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance! In Fantastic Factories, you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling, worker placement, engine building, resource management, tableau building, simultaneous play, and some card drafting. Each round is split into two phases, the market phase and the work phase. During the market phase, you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing. During the work phase, all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed, each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally, you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods. Once any player has manufactured 12 goods or constructed 10 buildings, the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings, each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game. https://youtu.be/aFy17SFgvNE
  • Villagers + Expansion pack együtt! You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague. The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited. The people on the road have valuable and unique skills, but they all in turn rely on other people with very specific crafts to be able to work. Raw materials, tools and services must be provided by other people from the road. If you manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous. The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations. https://youtu.be/LmEfdZfQ8RQ
  • Lay tiles to build profitable streets & attract ever-growing crowds. A Villagers készítőjének új játéka! The city was once a small and sleepy town, but the affordable properties have attracted artists, startup companies, and families. Celebrities and influencers are moving in, and after some recent archeological findings, the tourist industry is booming. Street by street, the city is transforming into a centre of culture and commerce. Players are investors creating attractive new streets in the growing city, investing in new businesses and homes. Some streets will become hotspots for hipsters, others will be dominated by tourists or families with children. Others still will become designated shopping areas. Where will your Microbrewery profit the most? What is the best location for a Toy Store? What kind of environments are the other investors creating, and can you exploit their work for your own gain? As each street is completed, the people on it will move to new buildings that interest them - hopefully one of your buildings in an up-and-coming street. Can you compete with the hype of your rivals and grow your following over time? To earn the most money and win the game you need to manage your limited investment funds cleverly, planning ahead while keeping your mind open to fresh opportunities. Streets is a tile-laying game where players build a city together. Each building has a simple valuation formula which earns money for the owner when the street is scored. Valuations are affected by the other buildings in the street, so smart placement is essential to maximise profit. On top of this, the city is populated by hipsters, families, shoppers and tourists, each with their own preferred building type. Cleverly located properties can benefit from the growing crowds of people who further increase the value of the buildings they visit. Optional expansion modules add powerful asymmetric player abilities, and extra layers of strategy & tough decisions. https://youtu.be/PqI7iO2dOYQ    
  • You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague. The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited. The people on the road have valuable and unique skills, but they all in turn rely on other people with very specific crafts to be able to work. Raw materials, tools and services must be provided by other people from the road. If you manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous. The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations. https://youtu.be/LmEfdZfQ8RQ
    • 2 db aszimetrikus playmat a Radlands játékhoz, mindkét játékosnak saját playmat.
    Post-apocalyptic people fight to destroy the rival tribe's camps. Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies. Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game. The main resource in the game is water. You will spend it to play people and events, and to use the abilities of cards you already have on the table. People protect your camps and provide useful abilities, while events are powerful effects that take time to pay off. Both players draw cards from the same deck. All cards can either be played to the table or discarded for quick “junk” effects. To win, you will need to manage your cards and water wisely. https://youtu.be/00HDPb-BrLA    
  • Strike from the shadows in this hidden movement expansion for Onitama. The third expansion for Onitama, Light and Shadow offers a new way to explore the elegant and simple game of martial tactics by introducing a new type of pawn: the Ninja! Unlike other pawns, the Ninja moves secretly, hidden from your opponent's view until they are ready to strike... There are two ways to play Light and Shadow: - Way of the Shadow is a symmetrical game in which each player deploys their own Ninja. - Way of the Light is an asymmetrical game that pits one Ninja player against a traditional Onitama Master and Students player. Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game. https://youtu.be/oYyEwvE1wbA https://youtu.be/tpEz9NRqS2M https://youtu.be/P2twV8oD9WI    
  • A neutral spirit enters the field to complicate player strategy. Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable force will interfere with the students, but it may on occasion grant an unforeseen benefit as well! Onitama: Way of the Wind, an expansion for Onitama, includes a wind spirit, a neutral game piece that creates a new layer of interaction in the game. Two new move cards are included, as well as eight wind spirit cards. Includes 8 New Wind Spirit Cards: Bat Eagle Hawk Lion Octopus Rhinoceros Scorpion Spider 2 New Move Cards: Goat Sheep 1 Wind Spirit Miniature Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game. https://youtu.be/wChFtvFdPtQ https://youtu.be/tpEz9NRqS2M https://youtu.be/P2twV8oD9WI    
  • Onitama 🎬

    12 490 Ft
    Assert your martial prowess as you harness the power of the Animal spirits Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of her pieces. There is a fifth card that cannot be used by either player. On a player's turn, she chooses one of her cards, moves one of her pieces according to the chosen card, then replaces the card she used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game. https://youtu.be/tpEz9NRqS2M https://youtu.be/P2twV8oD9WI    
  • Eat brains. Don't get shotgunned. A Horde Edition gyűjteményes kiadásban benne van az alapjáték - Zombie Dice 1, a Zombie Dice 2, a Zombi Dice 3, egy Zombie vászonzsák és egy jegyzettömb is! In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more. Zombie Dice Horde Edition includes the Zombie Dice base game, as well as the Zombie Dice 2: Double Feature and Zombie Dice 3: School Bus expansions, along with a cloth bag and a scorepad to keep track of those tasty brains. https://youtu.be/VvHqmAfhSQw
  • Mazescape, the solitaire game with labyrinths that defy logic.

    Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover all the different nooks and crannies of the seven maps included.

    It is a completely unique concept that promises to equally surprise and create headaches in equal measure. In this original game from Devir, you will unfold a map on the table, where you will start at the compass rose with the pointer you will find in the box, moving it along the labyrinth paths marked in white without ever lifting it from the map. You will have to open and close different parts of the map in search of the Impossible Triangle that will allow you to escape the maze. You can go under bridges, climb up ladders and run around in circles in the maze and in your own head until the exit finally leads you to… the next map!

    In Mazescape Labyrinthos you will go through three well defined territories: the docks, the graveyard, and the mountain. The first of the maps will help you to understand the most essential concepts of the game. Then. from there, they will become progressively more complicated until reaching the final challenge. They also have a bunch of secondary objectives that you can explore to get the very most out of the game.

    https://youtu.be/hlkZd0vb-Kw

  • Mazescape, the solitaire game with labyrinths that defy logic.

    Mazescape is a fascinating and intriguing game of labyrinths for one player that guarantees intense brain racking moments as you search for the exit. It is a game you can take anywhere and play time and time again to discover all the different nooks and crannies of the seven maps included.

    It is a completely unique concept that promises to equally surprise and create headaches in equal measure. In this original game from Devir, you will unfold a map on the table, where you will start at the compass rose with the pointer you will find in the box, moving it along the labyrinth paths marked in white without ever lifting it from the map. You will have to open and close different parts of the map in search of the Impossible Triangle that will allow you to escape the maze. You can go under bridges, climb up ladders and run around in circles in the maze and in your own head until the exit finally leads you to… the next map!

    Mazescape Ariadne places you in the ancient Crete of legend, where you must enter the famous labyrinth of Daedalus. You can rely solely on your wits to overcome the ordeals this box of maps provides, to reach the final challenge against the minotaur and help Ariadne escape. And when you have gotten out the first time, then you can dare to go back in and find all the hidden treasures that exist in the accursed maze.

    https://youtu.be/vMrLprV053I

  • SPLIT

    4 990 Ft
    High, low, left or right? Which way will you send the card in the middle? Options are shrinking fast. Time for a wild card! First out is the Split winner! Or up the ante: try Cooperative Play. Shuffle all the cards and deal 7 cards face down to each player. The dealer then takes an extra two cards. The dealer selects the highest and lowest Standard card out of their hand and places them face up with their value showing in the centre of the table. The player to the dealer’s left goes first and play continues clockwise. You can only play a card with a number that is between the numbers on the two Split piles OR a Wild card. If you cannot play any card from your hand, you have to reset the game. From then on players will, in turn, have the choice to move the middle card either to the left or to the right, before playing a card of their own in between. When a player plays their last card the game is over and they’ve won!      
  • Even more Fun for Level 8-Fans! Again it's about to collect cards, lay out cards, and get closer to the victore level by level. Now with new, challenging tasks and various interesting action cards! Who lays out the required combination first? Who finishes all 8 level first and wins? Each player starts with a hand of 10 cards and has the task of Level 1 to lay out. Each turn the player has 3 actions in the following order: 1. He must draw a new card from the draw pile or other players discard pile. 2. He can lay out all needed cards to fullfill his task. After he fullfilled his task, he can lay out additional cards to each players display each round. 3. He must discard one card from his hand or play an action card. The player discarding his last card in step 3 wins the round and goes up 2 Levels, each other player who fullfilled his task goes up one level. The new round beginns. The player finishing Level 8 first wins the game.   Be the first to collect all eight correct card combinations to win! Eight tasks, ten new cards per round and always the question: How do I solve my task to advance one level? Card combinations must be collected and laid out. Simple rules and tricky tasks provide a lot of variety, excitement and fun. Two to six players fight their way to victory level by level. At the beginning, each player receives a level card with all eight tasks and a level indicator card, which always shows which level you are at. The 98 playing cards are shuffled for the first round, and each player receives ten cards in his hand. The remaining cards are placed face down in the middle, with the top card being for the dealer, who places them face up in front of him to open his discard pile. During the course of the game, each player will also form his own discard pile. Now it starts: First, the player must pick up a card - either the top card from the draw pile or the top card from any discard pile. Then the player can play the currently requested card combination. In the first round, for example, these are two sequences of three. Here, for example, the cards with the numbers 2, 3 and 4 can be laid. The player who has solved his level-task can see if he can lay cards with his remaining cards to his level or to the levels of his fellow players. In the first round the triple sequences can be extended, whereby it does not matter whether cards are laid in ascending or descending order. So, to stay with the example, it should be a 1 or 5. The versatile, but rare jokers can always be created. At the end of his turn, the player must discard a hand card to his discard pile. Whoever manages to discard and put on all ten cards ends the current round and may move up two levels. The other players may move up one level if they have also completed their task. By the way, it is also allowed to annoy your fellow players. For this purpose, there is a "Sit out" card, which lets a player sit out in the next turn.      
  • LEVEL UP

    4 990 Ft
    A game very similar to Phase 10. 8 different card combinations (3 in a row, 7 cards of the same color etc.) have to be completed in sequence. The game ends if a player completes his eight level. Each player starts with a hand of 10 cards and has the task of Level 1 to lay out. Each turn the player has 3 actions in the following order: 1. He must draw a new card from the draw pile or other players discard pile. 2. He can lay out all needed cards to fullfill his task. After he fullfilled his task, he can lay out additional cards to each players display each round. 3. He must discard one card from his hand or play an action card. The player discarding his last card in step 3 wins the round and goes up 2 Levels, each other player who fullfilled his task goes up one level. The new round beginns. The player finishing Level 8 first wins the game.          
  • Drill to Win!

    9 990 Ft

    Trükkös, egyszerű és szórakoztató kártyajáték! 

    A Drill to Win! című 2-4 fős kártyajátékban földgázkitermelő vállalatokat vezetünk, amelyek kutatási mezőkön befektetéseket eszközölnek és kutatófúrásokat végeznek azért, hogy értékes földgázt nyerjenek ki a földkéregből. Minden játékos ugyanolyan lehetőségekkel rendelkezik, és saját ügyessége, valamint a kockázatvállalási hajlandósága, meg azért egy kis szerencse dönti el, hogy sikeres lesz-e egy adott fúrási ciklusban a kutatási mezőkön!
    A játékosoknak állandóan változó körülmények között kell a legoptimálisabb döntést meghozniuk!

    A játékosok sorrendben fektetnek be, azaz helyeznek le Befektetéskártyákat a választásuk szerinti kutatási mezőkön végzett kutatófúrásba, ameddig valamelyik játékos ki nem váltja a kutatási mező szerinti kutatási ciklus végét és értékelés nem következik!
    Megjegyzés: A Befektetéskártyák értéke a befektetett összeget szimbolizálja!
    A kutatási ciklus végén értékeljük az adott kutatófúrásba befektető vállalatok, azaz a játékosok kockázatvállalását és befektetési szándékának nagyságát. Először az a játékos, aki a legutolsó befektetést eszközölte, kutatási bónuszt kap. Ezután az a játékos, aki összességében a legnagyobb pénzösszeget fektette be a kutatófúrásba a kutatási ciklusban, kitermelheti a kutatófúrás által feltárt összes
    földgázt (illetve adott esetben olajat) a kutatási mezőről.
    A játékban fontos, hogy vagy a legjobb időben, vagy a legnagyobb értékben fektessünk be az egyes kutatási mezőkön induló
    kutatófúrásokba!
    A játék győztese az a földgázkitermelő vállalatot vezető játékos lesz, aki összességében a legnagyobb pontértékű földgázt gyűjtötte össze a játék végére!

  • Collect colorful chameleons, but be careful! Don't take too many types. Game play in Coloretto is simple: Either draw a card to play to a row, or take a row of cards to add them to your collection. A row can have at most three cards, so at some point everyone is forced to take a row. Once all the rows have been claimed, players start a new round, drawing or taking once again. What are you trying to do with these cards? Collect huge sets - but only in three colors as every color beyond the third will cost you points. Jokers are highly-prized as they always match what you want, and +2 cards provide sure points, giving you a back-up plan if everything goes south in terms of the colors you're collecting. Once only a few cards remain in the deck, the round ends and everyone tallies their score, choosing three colors of cards to score positively while any other colors count against you. Each color is scored using a triangular number system: the first card in a color is ±1 point, the second card is ±2 points, and so on. The player with the high score wins! A two-player variant is included with some versions of Coloretto, with the only change being that rows can have only 1-3 cards placed in them, depending on the icons on the row cards. Nordic version include extensions: 'Coloretto: The Extra Cards', 'Coloretto: The Limit Cards' and 'Coloretto for two players'. https://youtu.be/DQ31N-ri2iE
  • CLAIM nagyméretű (368 mm x 268 mm x 120mm) tároló doboz az összes CLAIM frakció számára! A Dobozban találsz egy műanyag tároló rekeszt a CLAIM frakciók számára, 1 forgatókönyvet, mely segíti a játékot és 2 új promókártya frakciót - Szatírok (Faunok) és az Ébredezők. A Birodalom hatalmasabb, mint valaha. Egyre nehezebb feladat uralni a királyságot, hiszem már több, mint 40 frakció szavazatával kell tervezni. Bölcsen válaszd meg a frakciókat és használd a tulajdonságaikat, hogy megszerezd a trónt!Ebben a dobozban eltárolhatod a teljes Claim gyűjteményed! Előre megtervezheted a frakcióidat, hiszem a boxban található 60 rekeszben van elég hely a jelenlegi és a későbbi frakciók számára is. A tárolórekeszeket úgy terveztük meg, hogy a kártyák kártyavédővel és anélkül is kényelmesen beleférjenek. Gyűjtsd össze a teljes Claim sorozatot ebbe a különleges tárolódobozba, és ráadásként ajándékba adunk hozzá még 2 limitált kiadású promó frakciót is: az Ébredezőket és a Szatírokat. Mindemellett az első forgatókönyv is a doboz része, amely segít eligazodni a játékra kiválasztott frakciók között. Tartalom: 1 műanyag tárolórekesz, 20 kártya, 1 forgatókönyv A CLAIM egy gyors, mindössze 25 perc hosszú, taktikus és szórakoztató kártyajáték, melyben meg kell győznünk a frakciókat, hogy bennünket támogassanak, vagyis mi legyünk az új király: Goblinok, Lovagok, Élőhalottak, Törpök, Alakváltók, Gnómok, Óriások, Sárkányok, Trollok és  Látnokok, Vámpírok és megannyi bájos fantasy lény… és mindez kedves, humoros grafikával! A CLAIM 2 új szabályainak köszönhetően már 3-4 játékos is játszhatja a kártyajátékot! Meghalt a király! Mi történhetett? Na, ne firtassuk, senki sem tudja pontosan, mi történt tegnap éjszaka, de reggelre egy boros hordóban találták meg fejjel előre... Szóval, nincs királyunk, bármi is történt, örökösök nélkül távozott, így a Birodalom 5 frakciójára maradt a feladat, hogy megválasszák az új királyt: téged vagy az ellenfeled. Vajon képes leszel elnyerni a Birodalom frakcióinak támogatását? https://youtu.be/1qNNeuzTzrw   https://youtu.be/fg-RFpLjDYw https://youtu.be/uGk4LZ0RaiM https://youtu.be/LktEpDE4I_Q https://youtu.be/Ii38NR8VNd0 https://youtu.be/GUiTaw5fB20
  • Sand dunes, water tokens, and the Targia add another dimension of decisions to Targi. The expansion of the tribe goes on in Targi: Die Erweiterung, an expansion for Targi. With water as a new element, the tribe has more flexibility in how it will extend itself. More specifically, in the game water functions like a joker, e.g., you can swap two water tokens for any one goods token. Many of the new tribe cards, which replace the set in the base game, allow players to choose to spend gold or water tokens, which can make it a little easier to build. The Targia — a Tuareg woman — is a special pawn like the robber, but has a more positive effect for players. She starts in the opposite direction of the robber and moves each turn one edge card. When you place one of your Targi on the same card, you receive a favor: Either take a goods token of your choice or spend one good to reveal the top card from the draw pile and receive what it shows. Now a less attractive edge card might be more interesting because the Targia offers an additional reward. Finally, shifting sand cards give the players rather strong immediate advantages when they place a Targi on them — but since these shifting sands are placed next to the central playing area, you lose an intersection on the central cards. https://youtu.be/UURwezUnUM0  
  • A contest between two nomadic tribes along desert trade routes. Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards. https://youtu.be/i8AzNVUgnrw
  • CACTUS Town

    9 990 Ft
    Various parties go for their own objectives in this chase & escape programming game. Cactus Town is an asymmetric action programming game for 2 to 4 players (1-5 with the Lone Ranger Expansion). A highly interactive game of fast paced chase & escape. Sleepy little Cactus Town is going to see some action: you can put yourself the Sheriff’s badge, join a group of dangerous bandits, seek ransom as a bounty hunter or even use the power of seduction being an avenging Can Can dancer. Each party has its own objectives and its own special actions, making this a perfect gateway game for asymmetric gameplay. With playing time of 10-15 minutes per player, you can swap and play various parties each session. Players program their actions with 3 out of 4 action cards each turn. Sounds easy enough, right? But careful, actions alternate between players and action cards are programmed in reverse order, meaning the last card programmed comes up first. Mastering this is a real challenge. Can you out-think your opponents, guess their moves and get in your own. Or will you out-think yourself and create some hilarious chaos? Each player's characters move through a 5x5 building-card grid, which is set up randomly face down each game. The game includes an advanced version with building effects and several variants, giving you even more replay value. Are you ready for a duel? Will you plunder for gold? Are you in the mood to dance a Can Can? Going to steal a horse, are you? A lot of things are going to happen in Cactus Town, create your own cinematic Western story! https://youtu.be/QfndWhATRzU      
  • Paris: Eiffel

    7 990 Ft

    In Paris Eiffel you can play and admire the most beautiful monuments of the city.

    The tower built by architect Gustave Eiffel rises high above Paris, announcing the inauguration of the Universal Exposition. There are those who define it as a monstrous iron cyclops and others as the first step into modern architecture. There is no doubt it will leave very few indifferent.

    Paris Eiffel is an expansion of Paris: La cité de la lumière. There are eight new action postcards that provide far more variability in the game. The postcards are accompanied by a series of die-cut figures that will add a spectacular third dimension to your Paris.

    In this expansion you will visit Parisian marvels such as the Arc de Triomphe, the obelisk of Luxor, Louvre Museum, and naturally, the Eiffel Tower.

    https://youtu.be/jGKKSV71OJ0

  • Az falkakavezér elpusztult, vajon ki lesz a legalkalmasabb arra, hogy vezesse a falkát, ki lesz az új alfahím?

    Guided by the law of Tooth & Claw, the wolves now fight for the crown!

    In this card-driven strategy game, you and your friends make up the Badland Wolf Pack. The old Alpha has died; guided by the law of Tooth and Claw, it's every wolf for themselves as you compete to be crowned the new Alpha of the Badlands. To gain the allegiance of the pack, players will lead and join dangerous hunts for scrap cards that will be used in battles for each other's loyalty tokens. The first wolf to capture enough loyalties for the allegiance of the pack will win the game.

    GAMEPLAY

    To lead a HUNT on your turn, you must risk a loyalty token you hold (other wolves may join in the hunt by doing the same). Once the hunting group is determined, the lead hunter draws a hunt card and resolves the outcome of the hunt by deciding how to allocate the SCRAPS among the hunting party. But beware! These hunts are dangerous depending on the animal you encounter and can end with stolen loyalties, lost scraps, and more!

    SCRAPS are action cards that are collected and shared as the spoils of successful hunts. Instead of leading a hunt on your turn, you can attack another wolf with your scrap cards in order to capture one of their loyalty tokens; however, they can also defend themselves using their own scrap hand.

    Capturing three of a player’s five loyalty tokens will make them ALLEGIANT to you and unlock in-game benefits. The first player to hold the allegiance of two other wolves will win the game and be crowned Alpha of the Badland pack!

    https://youtu.be/3Mnih2nr6SQ

  • ♠️ COUP

    6 990 Ft
    You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
    • Duke: Take three coins from the treasury. Block someone from taking foreign aid.
    • Assassin: Pay three coins and try to assassinate another player's character.
    • Contessa: Block an assassination attempt against yourself.
    • Captain: Take two coins from another player, or block someone from stealing coins from you.
    • Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
    On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
    • Income: Take one coin from the treasury.
    • Foreign aid: Take two coins from the treasury.
    • Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)
    When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards.
    • Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
    https://youtu.be/lPlBDZnxHQA
  • MORE POWER! Or, y'know, different power plants. This deck is a complete set of power plant cards for Power Grid that can be used with any of the maps:
    • in place of the original deck
    • paired with the original deck (to make for an unpredictable mix)
    • cards added to the original deck (to make the game as long as "Funkenschlag", game will end at 20 cities)
    • in custom mixture of the two decks (to create specialized decks)
    This set of cards has green borders to distinguish them easily from the original set of power plant cards.  
  • MORE POWER! Or, y'know, different power plants. Power Grid: The New Power Plants – Set 2 is a complete set of power plant cards for Power Grid offering two variants to play:
    • in place of the original deck
    • paired with the original deck (to make for an unpredictable mix)
     
  • ♠️ Scout

    8 490 Ft

    Spiel das Jahres jelölt kártyajáték - beérkezett újra!

    Kellemes, taktikus, kombinatív, gyors kis kártyajáték a shopban, igazi csemegének ígérkezik, úgy tűnik, nem véletlenül lett Spiel des Jahres ajánlott játék!🙂
    Minden körben 3 dolgot kell eldöntened, építed a kezedben lévő kombinációkat, kijátszol egy erősebb kombinációt, mint a már játékban lévő, vagy mindkettő akciót választod, de ezt csak egyszer a játékban! Egy vérbeli szórakoztató kártyajáték, amely mindössze 30 percig tart és az egész család játszhatja! 🙂

    SCOUT egy ladder climbing mechanizmusra épülő játék, ami azt jelenti, hogy a soron következő játékosnak kötelező az előző játékosénál erősebb lapkombinációt kijátszania. A kártyáknak két lehetséges értéke van, a játékosok nem rendezhetik át a lapjaikat, de passzolhatnak, hogy az aktuális lapkészletből lapot vegyenek a kezükbe.
    A kártyák kettős indexelésűek, a kártya alján és tetején más-más érték található, és a 45 kártya az 1-től 10-ig terjedő számok összes lehetséges kombinációját tartalmazza. Az előkészületek során annak, aki a kártyákat keveri, véletlenszerűen kell kiválasztania a kártyák sorrendjét a pakliban csakúgy, mint a tájolásukat. Miután minden játékosnak kiosztották a lapjait, felveszik azokat anélkül, hogy a kártyákat átrendeznék; ha akarják, a teljes kártyaleosztásukat elforgathatják, hogy a kártyák másik végén lévő értékeket használhassák, de, ismételten, a kezükben lévő kártyák sorrendjét nem rendezhetik át.
    A körében a játékos a következő két akció egyikét hajthatja végre:
    • Kijátszás: A játékos választ egy vagy több szomszédos kártyát a kezéből, amelyek mindegyike azonos értékű, vagy amelyek értékei egymás utáni (akár növekvő, akár csökkenő) sorrendben vannak, majd a választott lapo(ka)t kijátssza. Ezt csak akkor teheti meg, ha az asztal üres (mint az első körben), vagy az általa kijátszott szett magasabb rangú, mint a jelenleg az asztalon lévő készlet; egy készlet magasabb, ha több kártyából áll, vagy azonos értékű lapjai vannak egymás után következő kártyák helyett, vagy ha azonos mennyiségű és típusú, de magasabb értékű lapok alkotják. Ez utóbbi esetben, amikor egy játékos elüt egy kombinációt, elviszi az előző készlet kártyáit, és képpel lefelé maga elé teszi.

    • Felderítés: A játékos elvesz egy kártyát az asztalon lévő készlet bármelyik végéről, és a kezébe helyezi bárhová, bármelyik tájolásban. Aki ezt az előző szettet játszotta, 1 GYP jelzőt kap jutalmul, mert olyan szettet játszott, amelyet nem vittek el.
    Körönként egyszer egy játékos mindkét akcióval élhet, azaz felderíthet, majd azonnal kijátszhat egy szettet.
    Amikor egy játékos kijátszotta a kezéből az összes kártyát, vagy egy kivételével mindenki a felderítés akciót választotta kijátszás helyett, a kör véget ér. A játékosok minden lefelé fordított kártyáért 1 GYP-t kapnak, majd minden kezükben lévő kártyáért levonnak egy pontot (kivéve azt a játékost, aki eredetileg a legerősebb kombinációt játszotta ki, és az visszaért hozzá). A játék annyi körből áll, ahány játékos van, és az nyer, akinek a végén a legtöbb pontja van.

     

    https://youtu.be/xFtDpUqROtI

    https://youtu.be/qalneTi8Pgc

  • Invest in startups but beware - you only make money by controlling popular companies!

    There are six companies that will change the world as we know it! You can be part of their success and be an investor. Try to become rich by making the right decisions!

    Only the biggest investor can get money out of each company. You must try to read the next steps of your rivals and use your capital and your three hidden cards to win against them and become the biggest shareholder!

    You have to be lucky in this game but you must also think about your moves and analyze your rivals! You can play this card game with only a few players but also with many!

    https://youtu.be/5yaPOQ7VZ2U

  • Swim over tiles and collect them, but don't drown!

    A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches.

    Game Objective
    The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.

    Turn Progression
    On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn.

    1) Declare if you will turn back or not.
    2) Reduce air.
    3) Roll the dice and advance your game piece.
    4) Search. (When you have stopped moving, select one of A-C below)
    A) Do nothing.
    B) Pick up ruins chip.
    C) Place a ruins chip.

    https://youtu.be/3JKfsVckWc4

  • Akció!

    PROFI CSOMAG

    13 500 Ft
    AKCIÓS LUXURY csomagunk! 1 db Claim Playmat 1 db CLAIM tároló doboz (benne újabb két exclusive promó: Ébredezők és Szatírok) - magyar szabállyal Claim: Alliences (2023) új megjelenés! CLAIM - szupergyors, szórakoztató, taktikus kártyajáték, cserélgethető kártyalapokkal és humoros, kedves fantasy grafikával. Ha nem ismered a játékot, olvass lentebb, ha ismered, akkor az ajánlatunk pont Neked szól! Az új király meghalt, és csak egy évet töltött a trónon! Nem túl hosszú élet egy király számára. Most öt új frakció csatlakozott a hatalmi harcokhoz, hogy megszerezzék a trónt. A gnómoknak fogsz kedvezni, feltételezvén, hogy megvédenek az óriások dübörgő lépteitől? Kihasználod a látnokok bölcsességét? Magadhoz tudod édesgetni a félénk trollokat, hogy támogassák az ügyedet? Vagy a sárkányok erejére támaszkodsz? Elővigyázattal válassz támogatókat és követeld a trónt! A CLAIM kártyajáték Univerzuma több pakli kártyából áll, a Claim, a Claim 2 és a Claim Erősítés játékokat kombinálhatjuk egymással, így a kártyapaklit új összeállításokban is használhatjuk a játékok során. Különleges játékélmény felfedezni a különböző frakciók egymásra gyakorolt hatásait, ráadásul a játék akár 3-4 személlyel is játszható ezután! A CLAIM egy gyors, mindössze 25 perc hosszú, taktikus és szórakoztató kártyajáték, melyben meg kell győznünk a frakciókat, hogy bennünket támogassanak, vagyis mi legyünk az új király: Goblinok, Lovagok, Élőhalottak, Törpök, Alakváltók, Gnómok, Óriások, Sárkányok, Trollok, Vámpírok, Látnokok és megannyi bájos fantasy lény... és mindez kedves, humoros grafikával! A CLAIM 2 új szabályainak köszönhetően már 3-4 játékos is játszhatja a kártyajátékot! A CLAIM sorozat szinte minden részéhez elkészült a hivatalos magyar nyelvű szabály, letöltheted az oldalról! 💎 VIP VAGABUND akció: Ha szeretnél a rendelésedhez adni további VAGABUND társasjátékokat szuperkedvezményesen, most megteheted! Nincs más dolgod, mint a MEGJEGYZÉS rovatba a RENDELÉS végén beírni, hogy MELYIK játékot, vagy játékokat kéred, és már küldöm is egy csomagban! 🙂 Föld és víz – 10.000 Ft Port Royal Big Box – 10.000 Ft Chachapoya 2.kiadás – 10.000 Ft Yapalocté expedíció – 5.000 Ellenállás! – 10.000 Ft A Nagyi régi kredence – 10.000 Ft Királyi áru – 5.000 Ft Virágvarázs – 7.000 Ft Acélmágnás – 12.000 Ft Sör és kenyér – 12.000 Ft https://youtu.be/LktEpDE4I_Q https://youtu.be/uGk4LZ0RaiM https://youtu.be/Ii38NR8VNd0 https://youtu.be/pxtcBbRCBKw
  • A CLAIM sorozat már kapható POCKET, fémdobozos formátumban is! - Most mind az 5 fémdobozos Pocket 1 akcióban! A CLAIM egy gyors, mindössze 25 perc hosszú, taktikus és szórakoztató kártyajáték, melyben meg kell győznünk a frakciókat, hogy bennünket támogassanak, vagyis mi legyünk az új király: Goblinok, Lovagok, Élőhalottak, Törpök, Alakváltók, Gnómok, Óriások, Sárkányok, Trollok és  Látnokok és megannyi bájos fantasy lény… és mindez kedves, humoros grafikával! A CLAIM 2 új szabályainak köszönhetően már 3-4 játékos is játszhatja a kártyajátékot! Meghalt a király! Mi történhetett? Na, ne firtassuk, senki sem tudja pontosan, mi történt tegnap éjszaka, de reggelre egy boros hordóban találták meg fejjel előre... Szóval, nincs királyunk, bármi is történt, örökösök nélkül távozott, így a Birodalom 5 frakciójára maradt a feladat, hogy megválasszák az új királyt: téged vagy az ellenfeled. Vajon képes leszel elnyerni a Birodalom frakcióinak támogatását? A CLAIM kártyajáték Univerzuma több pakli kártyából áll, de a jó játékhoz elegendő a CLAIM vagy a CLAIM 2 paklit megszerezni, viszont a Claim, a Claim 2 és a Claim Erősítés játékokat kombinálhatjuk egymással, így a kártyapaklit új összeállításokban is használhatjuk a játékok során. Különleges játékélmény felfedezni a különböző frakciók egymásra gyakorolt hatásait, ráadásul a játék akár 3-4 személlyel is játszható ezután! A CLAIM egy gyors, mindössze 25 perc hosszú, taktikus és szórakoztató kártyajáték, melyben a következő frakciókat kell meggyőznünk, hogy bennünket támogassanak, vagyis mi legyünk az új király: Goblinok, Lovagok, Törpök, Élőhalottak és Hasonmások... és mindez kedves, humoros grafikával! 💎 VIP VAGABUND akció: Ha szeretnél a rendelésedhez adni további VAGABUND társasjátékokat szuperkedvezményesen, most megteheted! Nincs más dolgod, mint a MEGJEGYZÉS rovatba a RENDELÉS végén beírni, hogy MELYIK játékot, vagy játékokat kéred, és ha beérkezik A HAJSZA már küldöm is egy csomagban! 🙂 Föld és víz – 10.000 Ft Port Royal Big Box – 10.000 Ft Chachapoya 2.kiadás – 10.000 Ft Yapalocté expedíció – 5.000 Ellenállás! – 10.000 Ft A Nagyi régi kredence – 10.000 Ft Királyi áru – 5.000 Ft Virágvarázs – 7.000 Ft Acélmágnás – 12.000 Ft Sör és kenyér – 12.000 Ft https://youtu.be/LktEpDE4I_Q https://youtu.be/uGk4LZ0RaiM https://youtu.be/GUiTaw5fB20
  • Use magic, money, and might to recruit citizens, defeat monsters, and conquer lands!

    The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands.

    Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game.

    Darkness looms upon the Kingdom of Valeria. Werewolves, Vampires, and other shadowy creatures reach out in the night to tear apart your people. But never fear, new Citizens have joined the fray - some specializing in taking out these dark creatures!

    Valeria: Card Kingdoms – Shadowvale brings in a whole new set of Citizens, Monsters, Domains, and Dukes that you can play stand-alone using components from the base game, or mix with card stacks from the base game for all new experiences.

    https://youtu.be/HlKGDT8qSVk

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