Grab a trowel and breed pea plants on your way to become a master geneticist. Gregor Mendel is the 19th Century Augustinian Friar credited with the discovery of modern genetics. In Genotype, you play as his assistants, competing to collect experimental data on pea plants by trying to control how the plants inherit key Traits from their parents: seed shape, flower color, stem color, and plant height. The observable Traits of a Pea Plant (its Phenotype) are determined by its genetic makeup (its Genotype). The relationship between Genotype and Phenotype and the nature of genetic inheritance are at the heart of Genotype: A Mendelian Genetics Game. During the game, players get Pea Plant Cards which show a set of Phenotype Traits they hope to produce and collect (such as pink flowers and tall height) in order to score points. Each round, Dice are rolled to represent Plant breeding, which may result in the Traits players are looking for. After the Dice Roll, players take turns drafting Dice towards completing their Pea Plant Cards or advancing their Research. The Traits produced during the Dice Roll come through the science of Punnett Squares, which show how the parent genes combine, one from each parent plant. By changing the genes of these parent plants, players can influence the likelihood of rolling the Traits they need. The completion of Pea Plant Cards via the Dice Draft is the main way players score points. Each round consists of 3 phases: Worker Placement, Dice Drafting, and Upgrades. 1) During Worker Placement, players take actions to get more Plant Cards, change the genes of a parent plant, Garden, Research, stake Phenotype claims, gather new Tools, or even position themselves ahead of other players for the Dice Drafting Phase in a couple of ways. 2) Dice Drafting features a couple of interest steps, including the possibility to get first pick of dice, but only for one type of Trait (like plant height), or the possibility to get a pick of any dice, but only after those first picks have happened. De Novo Mutation Dice allow players to change the Trait of other Dice or gain additional Research. 3) The Upgrades phase lets players spend their Research to gain upgrades that let them work on more Plant Cards, draft more Dice each round, or gain additional Workers to be used during the Worker Placement Phase of each round. Players work to match their Pea Plant Cards to the outcome of the Dice Draft and complete the cards for points. If they've placed a Phenotype marker, they will earn bonus points for every completed card that matches their claim. At the end of 5 rounds, the player with the most points wins. https://youtu.be/AJyDExDujMw
Turczi Dávid új játéka. From the Coricancha Temple, gain fame and glory to become the next Sapa Inca. The great Sapa Inca Pachacuti turned to his offspring and ordered them to worship Inti, the Sun God, and to expand the Inca Empire as far as the llamas roam. With Chinchaysuyu, Antisuyu, Qullasuyu, and Kuntisuyu — the four regions of the new empire — now ripe for conquest, the time has come for Pachacuti's true successor to arise. Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory! During Tawantinsuyu: The Inca Empire, players place workers onto various locations on the game board, performing actions, collecting resources (potatoes, corn, stone, and gold), constructing buildings and stairs, sculpt statues, expanding their military strength, and collecting weavings. The game board features a hill located within the old Inca capital of Cusco, the sides of which are terraced and divided into five sections. Atop the hill sits the Coricancha, The Golden Temple, the most important temple of the Inca Empire. Within the Coricancha, each player has a High Priest. On the terraced sections below exist a variety of worker placement locations, interconnected by paths and individually marked by symbols. On your turn, you must either place a worker onto a location outside the Coricancha OR choose two of the following:
- Recruit one worker.
- Take two god cards.
- Draw two army cards and keep one of them.
- Move your High Priest one or two steps clockwise within the Coricancha.
- Warrior: Remove one of the adjacent workers, placing it in your player area.
- Craftsman: Gain +1 action if placed onto a craftsman space.
- Architect: Gain +1 action if placed onto an architect space.
- Courier: Decreased placement cost; +1 action if it's the first worker placed within a given area.
- Priest: Take one god card; you may pay one potato to gain +1 action.
- Produce: Gain all rewards from your production buildings.
- Worship: Sacrifice previously sculpted statues to gain permanent temple advancements.
- Offering: Pay resources to gain temple advancements.
- Conquer: Engage in military conquest of nearby villages.
- Rejuvenate: Refresh previously activated buildings and military units.
The temple of Luxor is brimming with treasure, but is full of danger as well! To succeed, the parties of adventurers need to be better equipped than ever before... Luxor: The Mummy's Curse contains four different expansion modules that can be combined in any combination with the Luxor base game. It also includes the necessary pieces to play with five players. The modules give players special powers, unique starting hands, and new ways to collect sets of treasures. Most importantly, it contains a cursed mummy that players must avoid lest they suffer the consequences. The modules in more detail are: • The Mummy: An ancient cursed mummy has woken and is not amused at the adventurers intruding on her temple. Whenever an Osiris card is played by any player, the mummy moves forward as many spaces as the number of eyes on the card. Any adventurer she lands on or passes through falls into a deep slumber and must be woken up by spending an activation. The player controlling the mummy receives Talisman tokens that grant them a one-time special ability. • Equipment: Players choose their starting hands from five of seven equipment cards. Once played, the equipment cards are discarded as normal and will be shuffled into the deck. Each equipment card is a variation of the normal movement cards and allows players to choose a starting strategy. • New Treasures: A fourth treasure type is added to the game, along with new rules for set collection. • Special Adventurers: Each player chooses from one of eight special abilities that are unique to them for the entire game. https://youtu.be/MEsEG54ZSYI
Szinte csak előrendelésre hozok belőle, 2022 januári megjelenés, csak a KS COLOSSUS deluxe pledge lesz és csak mindössze 6-12 db lesz készleten. Az ár már tartalmazza a megváltozott jogszabályok miatti magasabb árat, mely az EU/UK országok állampolgárainak kell megfizetni - ha ez kedvezően változna, akkor lefelé fogok korrigálni az áron és kompenzálok minden vásárlót, miután beérkezett a játék. Amikor kiderül a pontos összeg, akkor kiküldöm a vagabund hírlevélben a pontos infókat, akkor be tudsz jelentkezni a játékra, megvárom a visszajelzéseket, akkor tudod majd indítani az előrendelésed - majd kiküldöm a díjbekérőket, mely befizetésével véglegesíted az előrendelést, és foglalod le a példányodat. Arra is lesz 1 hét, majd, ha ma marad példány, csak akkor teszem ki publikusan elérhetővé. A játék készültségi fázisát és a friss híreket mindig megosztom majd a vagabund kiadó FB oldalán. Köszi a közreműködést! Itt tudod megnézni, hogy mit tartalmaz a MOZAIC: A Story of Civilization KOLOSSUS pledge only KS edition - KLIKK! Tartalom:
- Deluxe Kickstarter Exclusive Edition Includes Premium Edition Boardgame,
- All Daily Unlocks, and Add-On Sets #1–4: (Metal Coins, Wood Tokens, Plastic Wonders Minis, Plastic Cities/Towns/Ports Minis, and Plastic Military Units Minis)
- Learn a New Technology (select a card from the Technology Offer)
- Found a New City or Town, or Build a Project (select a card from the Build Offer and pay the cost in stone, ideas, and population)
- Build a Wonder (select one of the available Wonder Tiles and pay Stone and Food)
- Recruit or Move Military Units (pay money and add Military Units or move those that you already have)
- Increase your civilization’s Population (select a card from the Population Growth offer and pay food)
- Produce Key Currencies used to purchase everything in the game (Produce one of: Food, Stone, or Ideas by adding your Population to your bonus in that currency type)
- Trade or Tax to raise Money, which is the Universal Currency (select a card from the Trade/ Tax offer)
- Science – All learning
- Food Production
- Population/ Health
- Military/ Empire
Bid on legendary creatures, then help them survive to become legends. In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories — not every story will be recorded, so the creatures have to be cunning and clever to outwit their opponents and make the cut. Equinox is a deeply satisfying betting game that gives players agency to influence the outcome of this competition. Each round, players place numbered power cards in front of the creatures, with the lowest-valued creature being eliminated from play. Players also place bets on which creatures they think will make it into the storybook, and you can use the special powers of these creatures to ideally turn things to your advantage. Fans of Dr. Reiner Knizia might recognize Equinox as a revised edition of the previously released game Colossal Arena, but with two new creatures. Of the fourteen unique creatures, only eight are played in a game, which means more than three thousand different combinations are possible. To celebrate the equinox occurring twice a year, players can select from two distinct box covers, but note that the contents in each box are identical. https://youtu.be/lD8X9l8xNq0
Színes, 20 oldalas magyar nyelvű nyomtatott játékszabályt adunk ajándékba az első 50 vásárlónak!
Recruit Reavers, battle, and raid to become the most glorious viking clan.
Reavers of Midgard is a single worker placement game with elements of set collection, dice combat and engine building set in the Champions of Midgard universe.
In Champions of Midgard, your quest was to become Jarl. You battled back the trolls, draugr and some of the epic monsters that once threatened the sanctity of your humble port town. Now it's time to go on the offensive.
In Reavers of Midgard, you'll be looking to gain glory by raiding nearby villages for their riches, sacking well-fortified castles and battling both man and monster on the open seas. You'll not only need to take your rowdy crew of vikings and the food needed to keep them happy along for the ride but you'll also have to recruit a crew of elite warriors - the Reavers.
Reavers can be used in three different ways. They can be made your ship's leader, earning you a one-time bonus and enabling your warriors to be more versatile in combat. They can also be used to rally more warriors to your cause, filling your ship to the brim with the right fighters for the right situations. Finally, they can also be used to help your crew specialize, earning you a bonus every time your crew sails into battle.
Whoever can earn the most glory after six rounds will be the winner.
2021 augusztusában érkezik!
Szinte csak előrendelésre hozok belőle - fix példányszám lesz, elképzelhető, hogy lesz a shopban szabad példány is, de a beérkező előrendelések sorrendjében teljesítem a rendeléseket, és mire ténylegesen beérkezik a játék, lehet, hogy már nem lesz eladó példány, elnézést.
Ha előrendeled ezt a játékot, küldeni fogok egy díjbekérőt, mely befizetésével véglegesíted az előrendelést, és foglalod le a példányodat.
Change the course of history as empires rise and fall and your tale becomes legend.
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Alien races trade artifacts of old Earth and attempt to curate the best collection
Alien races trade artifacts of old Earth and attempt to curate the best collection. A century from now all that remains of Earth is the detritus that humanity left behind. The races of a neighboring solar system have a penchant for artifacts left behind by extinct races. In Excavation Earth, you lead one of these races of alien explorers on their quest to excavate rare human artifacts and curate the ultimate art collection to sell off. Excavation Earth is divided into three rounds, each of which starts with players drafting a hand of multi-use cards that will be used to perform actions. Players then take quick turns playing actions that allow them to move their explorers around the world map, excavate for artifacts, and deploy traders to bazaars and influencers to affect prices and wheel and deal on the black market. The artifacts you dig up can be either sold to the bazaars housed on one of the aliens' ships that landed on Earth or added to a collection that will be sold off as a coherent art collection to museums back home. Excavation Earth ends after three rounds and the player who makes the most money during the game wins. Excavation Earth includes a solo mode by Nick Shaw and Dávid Turczi.
Control a coterie of vampires to claim dominance over the city of San Francisco! Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you'll gather your allies and face off against one or more other players as you seek to push your agenda. In Vampire: The Masquerade Rivals Expandable Card Game, each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore. At the beginning of each player's turn, a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards, recruit vampires, claim a title, or attack! The other clans will oppose you for dominance in the streets or directly in haven. Defeat your rival, or gain 13 Agenda Points to win the game and claim dominance over San Francisco. https://youtu.be/-Ey8RhiCLVk