/Stratégiai társasjátékok
  • The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China, with its two main rivers: the Yellow and the Yangtze. Yellow & Yangtze, the sister game to the highly acclaimed board game Tigris & Euphrates, invites you to replay this eventful period and to lead your dynasty to victory. In Yellow & Yangtze, players build civilizations through tile placement. Players are given five different leaders: Governor, Soldier, Farmer, Trader, and Artisan. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed, players' civilizations must survive these conflicts, calm peasant revolts, and grow secure enough to build prestigious pagodas. https://youtu.be/VZUIkJzvIKI
  • Előrendelheted a PARKS NIGHTFALL KS kiegészítőt, a játék 2020 szeptemberében érkezik. Ha alapjátékot is szeretnél, elméletileg érkezik még belőle a következő hónapban, de erősen korlátozott számban - a webshopban megtalálod. Welcome to PARKS Expansion: Nightfall. In Nightfall, you'll find new Park Cards featuring new rewards and all new artwork from the Fifty-Nine Parks Print Series, including the 17 parks not represented in the base game. This expansion also includes new Year Cards and Bonus Scoring opportunities, and you'll get to experience the trail in a brand new way with the new Camping mechanic. PARKS is a celebration of our National Parks featuring illustrious art from Fifty-Nine Parks. In PARKS, players will take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers will take actions and collect memories of the places your hikers visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets will allow players to trade them in to visit a National Park at the end of each hike. Each trail represents one season of the year, and each season, the trails will change and grow steadily longer. The trails, represented by tiles, get shuffled in between each season and laid out anew for the next round. Resources can be tough to come by especially when someone is at the place you’re trying to reach! Campfires allow you to share a space and time with other hikers. Canteens and Gear can also be used to improve your access to resources through the game. It’ll be tough to manage building up your engine versus spending resources on parks, but we bet you’re up to the challenge. Welcome to PARKS! https://youtu.be/v1a4LNRSIj0
  • INFO: Az új Azul kb december 20. körül érkezik a webshopba, ha megrendeled, akkor is már csak január elején érkezik hozzád! The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions. Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information. The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired. The Fire and Ice expansion is not required, but the material for them is provided. https://youtu.be/2Bmoxwp8ZBU
  • Akció!

    Azul: Summer Pavilon

    13 990 Ft 12 790 Ft
    INFO: Az új Azul kb december 20. körül érkezik a webshopba, ha megrendeled, akkor is már csak január elején érkezik hozzád! At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began. In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family. Azul: Summer Pavilion lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds. At the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present. After all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile. If you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile. After six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins. https://youtu.be/YvM2r9hmU_M
  • In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible. The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay. All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win. https://youtu.be/s501g-0tZME https://youtu.be/sEP_Oif090o
  • Villagers

    8 190 Ft
    You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague. The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited. The people on the road have valuable and unique skills, but they all in turn rely on other people with very specific crafts to be able to work. Raw materials, tools and services must be provided by other people from the road. If you manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous. The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations. https://youtu.be/LmEfdZfQ8RQ
  • A kockahegyen is túl egy családi kalandjáték, amely a Grimm tesvérek varázslatos mesevilágába kalauzol bennünket. Piroska, Hófehérke, Csizmás kandúr, Hüvelyk Matyi, Aranyhaj, a brémai muzsikusok és a többi népszerű mesehős - összesen 9 darab 3D-s figurát tartalmaz a doboz - bőrébe bújva gyűjtünk kalandpontokat küldetések teljesítésével. Kalandozásunk során ismerős helyeken járva mesebeli barátokkal találkozunk, legendás varázstárgyakat használunk, sőt a főhőseink egyedi képességeire alapozva tervezhetjük meg utunkat. Menetközben történetkártyák segíthetnek rajtunk új feladatok elé állíthatnak vagy átokkal is sújthatnak minket. Elsőre hasonlít a Magyar népmesék - A társasjátékra, de ez a játék a különleges kockákra épül, melyeket a pályára helyezünk, akár egymás tetejére, ezekkel haladhatunk, vagy akár sarokba szoríthatjuk játékostársunkat. Minden játékosnak 5 darab kockája van, amelyek különleges oldalakkal is rendelkeznek, ezeket használjuk fel minden fordulóban: dobunk velük, és utána egyesével a táblára tesszük, attól függően merre akarunk haladni. A szabályok egyszerűek és könnyen érthetőek, ezért gyerekekkel is játszható, ugyanakkor a lehetőségek sokszínűsége miatt tapasztaltabb játékosoknak is ajánlott. Lehetőségünk van közösen is megküzdeni a játék nyújtotta kihívásokkal, a szabályban van kooperatív játékmód is. https://youtu.be/OY1JQBzFE-k
    https://youtu.be/jyLLrqnVnnk
  • You're a cop in a corrupted police district where you have to figure out who's on your side and who's not with the ultimate goal of eliminating the leader of the opposing team. You'll use guns, equipment, deduction, and some social engineering to assist your allies and take down your enemies. But be quick 'cause there aren't enough guns for everyone! The 3rd Edition gives Good Cop Bad Cop, overall, makes the game a little easier to learn and play. It adds usability improvements in the graphic design of the cards, simplifies the wording of the equipment, reduces the rulebook to a single page, adds an equipment reference sheet, and removes player numbers on equipment entirely. The set of equipment has been culled to provide a more consistent experience that keeps the game always moving towards a conclusion. One equipment was removed, one was added as new, and a few others were taken from expansions and promos. The box art and design is new as well and it is the first game of the Pull the Pin Games line. The 3rd Edition is still compatible with all previous expansions and promos. https://youtu.be/AyV92EDuG5c
  • Tiny Towns

    12 490 Ft
    You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins! https://youtu.be/NBfwcG_VbyM

A honlap további használatához a sütik használatát el kell fogadni. További információ

A süti beállítások ennél a honlapnál engedélyezett a legjobb felhasználói élmény érdekében. Amennyiben a beállítás változtatása nélkül kerül sor a honlap használatára, vagy az "Elfogadás" gombra történik kattintás, azzal a felhasználó elfogadja a sütik használatát.

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